About Me

My name is Kyle Pulver, and I’m a Digital Artist. I grew up surrounded by the world of computers and video games. As of May 2008, I am a graduate of the Clarkson University with a Bachelor degree in Digital Arts and Sciences. I love games, computers, and most technology, and especially love using those things as tools to fuel my desire to create. My work ranges from hand drawn character concepts, 3d abstract posters and wallpapers, and full fledged game projects. I also take on a lot of web design projects that span from the initial design all to the way to the coding. Most of it comes from just an overall feeling to create, and express my concepts and ideas. I’m constantly motivated and inspired from other artists and designers as well, and a need to always push myself to become better at what I do also drives me forward.

News Feed

06 / 15 / 08

A new Bonesaw patch might be in the works, folks. There are a number of small bug fixes that I need to address, but mainly this is being brought about from Clickteam's recent update to Multimedia Fusion, which should be fixing most of the crazy issues I was having toward the end of development.

What was happening was all the sprites began to become confused, and would swap images with each other, and this would make the game unplayable. I managed to get around it, but after awhile it would spring up again, and well I feel pretty lucky that nothing else happened before I released the game.

The new patch will address the glitch with the ball being stuck against an edge, which has a very slim chance of happening but once it does the player may find themselves stuck. I also may be able to release a Hardware Accelerated version that may clear up some of the lag for some people. No official word on when this will be out, but its something I'm working on.

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